No project description available.
Games & simulations — page 6
Games, sandboxes and simulations where Jev chooses moves, evaluates outcomes or judges generated content.
157 active projects match this task, ordered by traction.
Local Jev evaluation workbench: datasets, typed questions, threshold simulation and run comparison
Hands-on measurements of TypeSafe's Jev via OpenRouter: integration, Chinese-language behaviour, and game loops. Every figure in the reports is reproducible by the scripts here. Reports in Chinese. ~1,430 API calls, ~$0.15.
🐠 A multiplayer fish game where every AI decision is a TypeSafe Jev (System One) call — flee, hunt, roam, with live confidence bars. Node + WebSocket + Three.js.
A Telegram game where you draft proven smart-money wallets into weekly rounds settled on live Nansen PnL, plus a copilot that turns any token's smart-money flow into a graded 0–100 dossier in ~6 seconds
A local OpenFront agent using TypeSafe Jev for bounded gameplay decisions.
Real-time Super Mario game autonomously controlled by TypeSafe AI's "Jev" System One Decision Architecture. Features sub-100ms decision loops, live prompt & probability telemetry, multi-provider support (OpenRouter Jev & Groq LPUs), and an offline neural simulator.
How fast can ai models generate game content on the fly? Lets find out
A 60-game benchmark of TypeSafe's Jev evaluation model playing Battleship. The model matches plain code; it does not beat it.
Game intuition service that uses typesafe-ai/jev instead of a behavior tree.
No project description available.
Sandbox for TypeSafe Jev: typed judgments over inbound messages
Winner-stays-on animal tournament refereed by Jev (TypeSafe System One): a local game to feel how fast typed decisions are. UI in Spanish.
An original platformer and from-scratch PPO framework, with Jev-assisted learning experiments, Colab training, data, curves and gameplay GIFs.
Discord bot that evaluates message like chess
A command game where the enemy is what people think you meant. Orders in your own words, measured by TypeSafe Jev; officers with doctrine decide.
React chess game with TypeSafe Jev AI advisor
AI coach for Slay the Spire 2 on Steam. Live in-game action recommendations powered by Typesafe Jev through OpenRouter.
Sudoku game played by the TypeSafe Jev decision model through OpenRouter
Jev chess experiments: independent decisions vs tactical and Stockfish assistance, with full traces and video replays
A completed experiment in letting TypeSafe's Jev play Balatro from structured game state. Includes the controller, companion mod, knowledge quizzes and playtest results.
A DarkOrbit-style space game piloted by Jev — TypeSafe's System One model. Three.js world, deterministic engine, Jev picks the targets.
A Minecraft agent with no LLM in the loop: code owns the plan, TypeSafe's Jev decision model supplies per-tick judgment
Jev (TypeSafe's decision model) plays Super Mario Bros, Contra, and Mega Man through stable-retro. Typed judgments in, buttons out; every decision logged.