Astra planner and JEV controller for Minecraft, with native recording, tested routes, and run verification.
Games & Simulations for Jev
149 repositories with documented relationships and source evidence.
A TypeSafe/Jev agent that plays Super Mario Bros. from structured emulator state.
One CLI for all your robots. Connect them, command them, and let them work together, each with an LLM for a brain (Claude, OpenAI, Gemini, Grok, or local via Ollama or vLLM) and a decision LLM for multiple choice (Jev, Laya, Kev). Drives Microduck, Open Duck Mini, LeRobot, XLeRobot, AlohaMini, ToddlerBot, or any ROS 2 base, from a laptop or Jetson.
EmbodiedJev: MuJoCo robot decision workbench with MiniCPM5-2B, Jev and compatible model APIs
Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz
Fine-grained robot control with Jev, physics previews, and configurable LIBERO tasks.
Two-stage JEV control of a Franka Panda in MuJoCo
A Clash Royale bot with no trained policy: Jev (TypeSafe System One) makes every decision from the live game state
1v1 Jev quickscope arena — Three.js + TypeSafe System One
🚀🚀 A 0.8B JEV-like multimodal model playing GUI games directly from raw pixels.
TypeSafe Jev controls original StarCraft shareware through keyboard and mouse with recorded action probabilities.
Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code
Real-time drone swarm autonomy simulation using Jev for fast System 1 reflex decisions and collision avoidance, with optional System 2 reasoning for strategic guidance
Jev play Tetris in real-time against other AI models
Python prototype that plays NES Super Mario Bros. from structured RAM observations, with Jev answering focused movement and jump questions.
Interactive experiments with TypeSafe Jev, from support routing to 3D driving simulations with real AI decisions and visible sensor inputs.
A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
Zero-shot English goals on a sim Franka. Jev chains hardcoded primitives.
An F1 racing game where TypeSafe's Jev picks the racing line and the pedals, and learns each corner's limit between laps
Fast, drop-in multilingual profanity and toxicity screener for Node.js, powered by System 1 models like TypeSafe AI Jev and Laya. Catches leetspeak, character spacing, and romanized profanity across languages including Kannada, Telugu, Tamil, Hindi, and Bengali. ~50-500ms latency.
Observable browser stealth game: Jev makes typed guard judgments while deterministic code owns the world.
Zero-dependency System One decision harness: 5 semantic gates saving frontier AI agent tokens on trivial errors & doom loops. Python + TypeScript + Rust. MCP-compatible.
Pokemon Red on PyBoy: code owns the route and the arithmetic, Jev picks at branches in about 100 ms, calibration measured instead of assumed
100 AI NPCs live in a tiny town. Jev chooses the next action; the world writes the story.